refactor(pet): 重构宠物模块实体与接口

1. 将原Pet实体重命名为UserPet,新增PetTemplate模板实体拆分宠物模板与实例数据
2. 调整IPetService泛型参数为IBaseService<UserPet>
3. 补充宠物模板相关字段与查询逻辑,完善创建默认宠物的流程
4. 替换所有Pet实体引用为UserPet,修正相关服务层查询与更新逻辑
This commit is contained in:
glz
2026-06-05 18:10:34 +08:00
parent 73e4f8e001
commit 866549873a
9 changed files with 136 additions and 20 deletions

View File

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using SqlSugar;
namespace QYZH.InteractiveMagazine.Models.Entity
{
///<summary>
///用户宠物实例表
///</summary>
[SugarTable("UserPet")]
public partial class UserPet : SqlSugarBaseEntity
{
public UserPet()
{
}
/// <summary>
/// Desc:用户Id
/// Default:
/// Nullable:False
/// </summary>
public long UserId { get; set; }
/// <summary>
/// Desc:宠物模板Id关联PetTemplate.Id
/// Default:
/// Nullable:False
/// </summary>
public long TemplateId { get; set; }
/// <summary>
/// Desc:宠物昵称
/// Default:
/// Nullable:True
/// </summary>
public string Name { get; set; }
/// <summary>
/// Desc:当前进化形态Id
/// Default:
/// Nullable:False
/// </summary>
public long CurrentEvolutionId { get; set; }
/// <summary>
/// Desc:当前成长值
/// Default:0
/// Nullable:False
/// </summary>
public int GrowthPoints { get; set; }
/// <summary>
/// Desc:累计喂养次数
/// Default:0
/// Nullable:False
/// </summary>
public int FeedingCount { get; set; }
/// <summary>
/// Desc:当前皮肤Id0为默认皮肤
/// Default:0
/// Nullable:False
/// </summary>
public long CurrentSkinId { get; set; }
/// <summary>
/// Desc:宠物类型
/// Default:Normal
/// Nullable:False
/// </summary>
public string Type { get; set; }
/// <summary>
/// Desc:状态: Inactive, Active, Sleeping
/// Default:Inactive
/// Nullable:False
/// </summary>
public new string Status { get; set; }
/// <summary>
/// 理解力
/// </summary>
public int Comprehension { get; set; }
/// <summary>
/// 判断力
/// </summary>
public int Judgment { get; set; }
/// <summary>
/// 表达力
/// </summary>
public int Expression { get; set; }
/// <summary>
/// 说服力
/// </summary>
public int Persuasiveness { get; set; }
}
}