feat: 新增签到、宠物、期刊绑定、补偿任务等业务模块,优化微信登录流程

本次提交完成了多个核心业务模块的开发与优化:
1.  宠物模块:新增宠物实体、服务接口与实现,支持创建默认宠物、激活、喂养、进化以及喂养记录查询
2.  签到模块:新增签到实体、服务接口、控制器以及相关DTO,支持用户签到和签到信息查询,新增成长值奖励字段
3.  期刊绑定模块:新增用户期刊关联实体、服务接口与控制器,支持扫码绑定期刊、解绑和查询绑定列表
4.  补偿任务模块:新增补偿任务实体、服务接口与实现,用于处理业务失败后的异步重试补偿
5.  优化微信登录流程:拆分登录与快捷登录接口,支持手机号获取,新增首次登录自动创建默认宠物逻辑
6.  调整基础路由与实体状态:修改微信控制器路由前缀,更新宠物状态枚举与默认值
This commit is contained in:
glz
2026-06-04 15:54:30 +08:00
parent 018d7e1733
commit 903ccd3073
25 changed files with 2411 additions and 32 deletions

View File

@ -0,0 +1,108 @@
using SqlSugar;
namespace QYZH.InteractiveMagazine.Models.Entity
{
/// <summary>
/// 补偿任务表 — 记录业务执行失败后需要异步重试的操作
/// </summary>
[SugarTable("CompensationTask")]
public partial class CompensationTask : SqlSugarBaseEntity
{
public CompensationTask() { }
/// <summary>
/// Desc:任务类型,决定补偿处理逻辑
/// PetFeeding — 宠物喂养补偿
/// UserPoints — 用户积分补偿
/// UserGrowth — 用户成长值补偿
/// SendNotification — 发送通知补偿
/// Default:
/// Nullable:False
/// </summary>
public string TaskType { get; set; }
/// <summary>
/// Desc:业务来源(如 CheckIn、Purchase、Activity
/// Default:
/// Nullable:False
/// </summary>
public string BusinessSource { get; set; }
/// <summary>
/// Desc:关联业务记录Id如签到记录Id、订单Id
/// Default:
/// Nullable:True
/// </summary>
public string? BusinessId { get; set; }
/// <summary>
/// Desc:关联用户Id
/// Default:
/// Nullable:False
/// </summary>
public long UserId { get; set; }
/// <summary>
/// Desc:处理参数JSON格式不同TaskType对应不同结构
/// Default:
/// Nullable:False
/// </summary>
public string Payload { get; set; }
/// <summary>
/// Desc:原始异常消息
/// Default:
/// Nullable:False
/// </summary>
public string ErrorMessage { get; set; }
/// <summary>
/// Desc:异常来源(如 CheckInService.CheckInAsync
/// Default:
/// Nullable:False
/// </summary>
public string ErrorSource { get; set; }
/// <summary>
/// Desc:已重试次数
/// Default:0
/// Nullable:False
/// </summary>
public int RetryCount { get; set; }
/// <summary>
/// Desc:最大重试次数
/// Default:3
/// Nullable:False
/// </summary>
public int MaxRetries { get; set; }
/// <summary>
/// Desc:处理状态 Pending / Processing / Success / Failed / Cancelled
/// Default:Pending
/// Nullable:False
/// </summary>
public new string Status { get; set; }
/// <summary>
/// Desc:最后处理时间
/// Default:
/// Nullable:True
/// </summary>
public DateTime? ProcessedAt { get; set; }
/// <summary>
/// Desc:下次计划执行时间(用于退避重试)
/// Default:
/// Nullable:True
/// </summary>
public DateTime? ScheduledAt { get; set; }
/// <summary>
/// Desc:处理结果描述(成功/失败原因)
/// Default:
/// Nullable:True
/// </summary>
public string? ResultMessage { get; set; }
}
}