本次提交包含多项核心更新:
1. 重构宠物模块数据结构:拆分皮肤图片为独立表,优化Pet、PetEvolution实体,调整字段类型与冗余字段
2. 新增宠物皮肤图片管理表,支持多进化阶段多图片展示
3. 完善宠物DTO,新增当前形态名称、皮肤信息与图片序列返回
4. 新增社区功能模块:
- 微信端社区Feed流、点赞/取消点赞接口
- 后台社区消息管理接口与服务实现
5. 优化商城与背包模块,替换皮肤图片获取逻辑为从新表读取预览图
6. 重构勋章服务,新增规则校验逻辑
7. 调整命名规范,修复原有控制器命名问题
197 lines
4.0 KiB
C#
197 lines
4.0 KiB
C#
namespace QYZH.InteractiveMagazine.Models.Dto.Pet;
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/// <summary>
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/// 宠物信息输出
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/// </summary>
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public class PetOutput
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{
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/// <summary>
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/// 主键ID
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/// </summary>
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public long Id { get; set; }
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/// <summary>
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/// 用户Id
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/// </summary>
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public long UserId { get; set; }
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/// <summary>
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/// 宠物昵称
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/// </summary>
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public string? Name { get; set; }
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/// <summary>
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/// 当前进化形态Id
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/// </summary>
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public long CurrentEvolutionId { get; set; }
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/// <summary>
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/// 当前进化阶段名称
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/// </summary>
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public string? EvolutionStageName { get; set; }
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/// <summary>
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/// 当前成长值
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/// </summary>
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public int GrowthPoints { get; set; }
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/// <summary>
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/// 累计喂养次数
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/// </summary>
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public int FeedingCount { get; set; }
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/// <summary>
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/// 当前皮肤Id
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/// </summary>
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public long CurrentSkinId { get; set; }
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/// <summary>
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/// 当前皮肤名称
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/// </summary>
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public string? CurrentSkinName { get; set; }
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/// <summary>
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/// 当前形态+当前皮肤 的图片列表(按SortOrder排序)
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/// </summary>
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public List<SkinImageOutput> CurrentImages { get; set; } = new();
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/// <summary>
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/// 宠物类型: Normal
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/// </summary>
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public string Type { get; set; } = string.Empty;
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/// <summary>
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/// 状态: Inactive, Active, Sleeping
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/// </summary>
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public string Status { get; set; } = string.Empty;
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/// <summary>
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/// 创建时间
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/// </summary>
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public DateTime CreatedAt { get; set; }
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}
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/// <summary>
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/// 皮肤图片输出
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/// </summary>
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public class SkinImageOutput
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{
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/// <summary>
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/// 图片Id
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/// </summary>
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public long Id { get; set; }
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/// <summary>
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/// 图片地址
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/// </summary>
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public string ImageUrl { get; set; } = string.Empty;
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/// <summary>
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/// 图片顺序
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/// </summary>
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public int SortOrder { get; set; }
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}
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/// <summary>
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/// 喂养宠物输入
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/// </summary>
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public class FeedPetInput
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{
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/// <summary>
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/// 宠物Id
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/// </summary>
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public long PetId { get; set; }
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/// <summary>
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/// 增加的成长值
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/// </summary>
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public int GrowthPoints { get; set; }
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}
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/// <summary>
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/// 喂养宠物输出
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/// </summary>
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public class FeedPetOutput
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{
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/// <summary>
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/// 宠物Id
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/// </summary>
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public long PetId { get; set; }
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/// <summary>
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/// 喂养前成长值
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/// </summary>
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public int GrowthBefore { get; set; }
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/// <summary>
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/// 喂养后成长值
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/// </summary>
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public int GrowthAfter { get; set; }
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/// <summary>
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/// 本次成长变化量
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/// </summary>
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public int GrowthChange { get; set; }
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/// <summary>
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/// 是否触发进化
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/// </summary>
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public bool HasEvolved { get; set; }
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/// <summary>
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/// 进化后的阶段名称(未进化则为空)
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/// </summary>
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public string? EvolvedStageName { get; set; }
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}
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/// <summary>
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/// 喂养记录输出
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/// </summary>
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public class FeedingRecordOutput
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{
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/// <summary>
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/// 记录Id
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/// </summary>
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public long Id { get; set; }
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/// <summary>
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/// 宠物Id
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/// </summary>
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public long PetId { get; set; }
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/// <summary>
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/// 用户Id
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/// </summary>
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public long UserId { get; set; }
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/// <summary>
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/// 成长值变化量
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/// </summary>
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public int GrowthChange { get; set; }
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/// <summary>
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/// 喂养前成长值
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/// </summary>
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public int GrowthBefore { get; set; }
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/// <summary>
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/// 喂养后成长值
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/// </summary>
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public int GrowthAfter { get; set; }
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/// <summary>
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/// 喂养类型: Normal, Special
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/// </summary>
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public string Type { get; set; } = string.Empty;
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/// <summary>
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/// 状态
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/// </summary>
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public string Status { get; set; } = string.Empty;
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/// <summary>
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/// 创建时间
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/// </summary>
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public DateTime CreatedAt { get; set; }
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}
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