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209
FrmSetPenName.cs
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209
FrmSetPenName.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace WindowsFormsApp
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{
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public partial class FrmSetPenName : Form
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{
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string EventName = string.Empty;
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string PenSerial = string.Empty;
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int onoff = 1;
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int once_valid = 0;
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int is_enable = 1;
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int is_contd = 1;
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public uint once_buzz_count;
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public delegate void btnSpeedChangeClickHandle(string name,string penserial, string speedStr,string speedType,int interval=0, int buzzcount=0,int onoff=0,int oncevalid=0);
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public event btnSpeedChangeClickHandle SpeedChangeClickEvent;
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public FrmSetPenName(string name,string penserial)
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{
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InitializeComponent();
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EventName = name;
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PenSerial = penserial;
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}
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private void FrmSetPenName_Load(object sender, EventArgs e)
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{
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SetDouble(transparentTabControl1);
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transparentTabControl1.MakeTransparent();
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transparentTabControl1.Visible = false;
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if (EventName == "SetPenName")
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{
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transparentTabControl1.SelectedIndex = 0;
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}
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else if (EventName == "SetPenLed"|| EventName == "SetPenLedTemporary")
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{
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if (EventName == "SetPenLed") {
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panel1.Visible = false;
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}
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radioFiring.Checked = true;
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radioYes.Checked = true;
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transparentTabControl1.SelectedIndex = 1;
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var list = new List<LED_STATE>();
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list.Add(new LED_STATE { ID = "BLUE_LIGHT_ON", Name = "蓝灯常亮" });
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list.Add(new LED_STATE { ID = "BLUE_LIGHT_FLASHING", Name = "蓝灯闪烁" });
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list.Add(new LED_STATE { ID = "GREEN_LIGHT_ON", Name = "绿灯常亮" });
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list.Add(new LED_STATE { ID = "GREEN_LIGHT_FLASHING", Name = "绿灯闪烁" });
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list.Add(new LED_STATE { ID = "RED_LIGHT_ON", Name = "红灯常亮" });
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list.Add(new LED_STATE { ID = "RED_LIGHT_FLASHING", Name = "红灯闪烁" });
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list.Add(new LED_STATE { ID = "YELLOW_LIGHT_ON", Name = "黄灯常亮" });
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list.Add(new LED_STATE { ID = "YELLOW_LIGHT_FLASHING", Name = "黄灯闪烁" });
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list.Add(new LED_STATE { ID = "PINK_LIGHT_ON", Name = "粉红灯常亮" });
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list.Add(new LED_STATE { ID = "PINK_LIGHT_FLASHING", Name = "粉红灯闪烁" });
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list.Add(new LED_STATE { ID = "LIGHT_BLUE_LIGHT_ON", Name = "浅蓝灯常亮" });
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list.Add(new LED_STATE { ID = "LIGHT_BLUE_LIGHT_FLASHING", Name = "浅蓝灯闪烁" });
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list.Add(new LED_STATE { ID = "WHITE_LIGHT_ON", Name = "白灯常亮" });
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list.Add(new LED_STATE { ID = "WHITE_LIGHT_FLASHING", Name = "白灯闪烁" });
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cmbLamp.ValueMember = "ID";
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cmbLamp.DisplayMember = "Name";
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cmbLamp.DataSource = list;
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cmbLamp.SelectedIndex = 0;
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var listtype = new List<LED_STATE>();
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listtype.Add(new LED_STATE { ID = "POWER_ON_LED", Name = "上电默认状态" });
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listtype.Add(new LED_STATE { ID = "BLE_CONNECT_LED", Name = "蓝牙连接状态" });
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listtype.Add(new LED_STATE { ID = "LOW_POWER_WARNING_LED", Name = "低电量警告状态" });
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listtype.Add(new LED_STATE { ID = "CHARGING_LED", Name = "充电状态" });
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listtype.Add(new LED_STATE { ID = "STORAGE_FULL_LED", Name = "存储满状态" });
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cmbLedType.ValueMember = "ID";
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cmbLedType.DisplayMember = "Name";
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cmbLedType.DataSource = listtype;
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cmbLedType.SelectedIndex = 0;
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}
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//else if () {
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//}
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else if (EventName == "SetdownTime")
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{
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transparentTabControl1.SelectedIndex = 3;
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}
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else if (EventName == "SetPenBuzzer")
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{
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transparentTabControl1.SelectedIndex = 2;
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radioopen.Checked = true;
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radioalways.Checked = true;
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}
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}
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public void SetDouble(Control contorl)
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{
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contorl.GetType().GetProperty("DoubleBuffered", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).SetValue(contorl, true, null);
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}
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private void btnSetName_Click(object sender, EventArgs e)
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{
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SpeedChangeClickEvent(EventName, PenSerial, txtSetName.Text.Trim(),"");
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this.Close();
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}
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//设置指示灯
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private void btnLamp_Click(object sender, EventArgs e)
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{
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SpeedChangeClickEvent(EventName, PenSerial, cmbLamp.SelectedValue.ToString(), cmbLedType.SelectedValue.ToString(), is_enable, is_contd, Convert.ToInt32(txtDuration.Text.Trim()));
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this.Close();
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}
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private void button1_Click(object sender, EventArgs e)
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{
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SpeedChangeClickEvent(EventName, PenSerial, ShutdownTime.Text.Trim(), "");
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this.Close();
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}
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private void btnBuzz_Click(object sender, EventArgs e)
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{
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SpeedChangeClickEvent(EventName, PenSerial, txtBuzz.Text.Trim(), txtBuzzTime.Text.Trim(),Convert.ToInt32(txtBuzzinTerval.Text.Trim()),Convert.ToInt32(txtBuzzCount.Text.Trim()),onoff, once_valid);
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this.Close();
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}
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private void on_off(object sender, EventArgs e)
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{
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//把object类型,赋值为当前按下的控件
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RadioButton radioButtonClick = sender as RadioButton;
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if (radioButtonClick.Checked)
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{
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switch (radioButtonClick.Name)
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{
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case "radioopen":
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onoff=1;
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break;
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case "radioclose":
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onoff=0;
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break;
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}
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}
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}
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private void lifespanClick(object sender, EventArgs e)
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{
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//把object类型,赋值为当前按下的控件
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RadioButton radioButtonClick = sender as RadioButton;
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if (radioButtonClick.Checked)
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{
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switch (radioButtonClick.Name)
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{
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case "radioalways":
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once_valid = 0;
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break;
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case "radioonce":
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once_valid = 1;
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break;
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}
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}
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}
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private void firing_stop_click(object sender, EventArgs e)
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{
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//把object类型,赋值为当前按下的控件
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RadioButton radioButtonClick = sender as RadioButton;
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if (radioButtonClick.Checked)
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{
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switch (radioButtonClick.Name)
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{
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case "radioFiring":
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is_enable = 1;
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break;
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case "radioStop":
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is_enable = 0;
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break;
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}
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}
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}
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private void Yes_No_click(object sender, EventArgs e)
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{
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//把object类型,赋值为当前按下的控件
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RadioButton radioButtonClick = sender as RadioButton;
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if (radioButtonClick.Checked)
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{
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switch (radioButtonClick.Name)
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{
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case "radioYes":
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is_contd = 1;
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break;
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case "radioNo":
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is_contd = 0;
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break;
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}
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}
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}
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}
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public class LED_STATE
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{
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public string ID { get; set; }
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public string Name { get; set; }
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}
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}
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